The “smoothing” algorithm used in the image recognition now can help the game improve its car physics!
With a better interpretation of the hand drawn racing track, it is possible to generate an improved car physics such as the “rolling friction” on fast curves.
Basically it is the amount of speed reduced when the car takes the curve too fast, drifting a little. This makes the car loose speed which can be used to improve the pilot performance or it can make the car take the curve slower than it could be done.
That depends on the shape and length of the curve. Gotta use it wisely! 😉